Category: NTNM Assignments

When Journalism Students get access to the Microsoft HoloLens… (Assignment 2)

During the Week 2 lab, I was able to use the Microsoft HoloLens headset. We were some of the first students on campus to use the product because the headset was recently ordered and received in early April. This was one of the first times I had experienced augmented reality, other than with the Oculus Rift headset from Week 1’s lab, and it was amazing. In our first class we watched an advertisement video about the HoloLens, and after viewing the video, I was sold. Unlike many other “futuristic” technologies being created today, the HoloLens can do pretty much everything it’s advertised to do.

While using the HoloLens I was able to virtually place 3-D objects in the innovation lab. This was an interesting feature, and when using it I immediately thought of it being useful for designers who could be able to design their products digitally with the HoloLens. I think the best part about the HoloLens is that since it’s a Microsoft product, the interface is very easy to use, especially since I’m a PC user. I was able to watch YouTube videos, and go to different websites, just as a I would on my PC laptop.

Using the gestures made me flashback to scenes in the Iron Man movies when Tony Stark would gesture with his home computer system. Using the HoloLens is actually very similar to how the Jarvis technology was portrayed in the movie, especially in that you can view and change your designs virtually. Of course, it’s not as advanced as it is portrayed in the movie, but it seems we are getting close to technology similar to what was portrayed in the movie in the next few years. I can’t wait to see the new advancements as they develop in the future. iron man image

The only negative to this technology is the bulkiness of the headset but I’m sure with time and work, it will be scaled down to a more sleek design.

My career goals aren’t extremely clear for me yet, but as a sophomore dual Geography and Television major, I’m interested in creating content that will provide the world with information about the problems in the world, specifically in urban development. With this is mind, I feel the options with my career and the HoloLens are endless. In my geography courses we discuss different environmental problems and development issues everyday, and with the HoloLens we open up a new way of viewing a problem visually, which promotes a more creative outlook on problem solving.

Wearing the HoloLens is like having access to your own personal projecting device, but you’re projecting screen is anywhere! This provides a different mode of viewing television/video content. I can imagine a new industry of interactive media created for the HoloLens that will create a new experience for an audience.

 

Maxine Williams

Assignment 2: Post a blog entry about what you experienced with HoloLens. How do you think augmented and “mixed” reality might affect your career in the future?

Assignment 2 – Clayton Dyer

We were fortunate enough to have the opportunity to demo the Microsoft Hololens, and I was pleasantly surprised by the technology. I feel as though augmented and virtual reality previously has not lived up to the billing thus far, but the Hololens operated smooth and seamlessly.

When it comes to the augmented reality it produces the Hololens operated very well. The only gripe I had with the the Hololens was that the headset was slightly bulky. Considering the massive amounts of information processing the headset has to complete constantly it really is not that heavy. However, I think that the Hololens’ weight could become a legitimate concern when it comes to marketing the product. If Microsoft hopes users are going to wear the Hololens for many hours it is going to have to consider whether or not consumers are willing to wear the headset for extended periods of time.

That being said, I think that the possibilities for the Hololens are vast. The only feature I was able to experiment with was the ability to place and view holograms around a room, which I thought was very cool. However, there are of course many other uses for the Hololens, and CNET predicted what they believe to be the five best uses for the Hololens in the future.

When it comes to Hololens’ impact on my career (sports television and digital media production) in the future I think it is too early to tell how exactly it will factor in. However, there are two uses I can think of right now that would benefit me in the future.

First, as Microsoft featured in one of their promotional videos for Hololens, the device could be utilized for giving and receiving instructions. The example that Microsoft showed was a woman working on a drain pipe while a man she was videochatting with (through the Hololens) drew on an iPad where she needed to tighten through the use of holograms. I think that this feature could be utilized in a number of ways when it comes to television production. For example, producers could show field producers or directors where they wanted to place cameras or other equipment by placing holograms in a space to be viewed by the director wearing a Hololens.

Second, I really liked the idea of making any surface into a display; YouTube on the wall, email on the refrigerator, Twitter on your desk. I think that this would be a great way to converge all of the media that we consume into one platform. It would be easy to stay on top of email, Twitter, texting and more by wearing the Hololens and having all of those applications placed on surfaces in a room.

I’m very excited to see where Microsoft takes Hololens, and I hope that augmented reality becomes a feasible and readily available technology.

New Technology Science Fiction Predictions in the Real World (Assignment 1)

Her was a science fiction/romantic comedy movie released in 2013 that was about a man’s relationship with an artificial intelligence software for companionship. This movie included multiple examples of new technology predictions throughout the movie.

In relation to our class, there was one specific scene in the movie where the main character was playing a game that was projected into his living room for a fully inclusive 3D simulated experience. In our second class when we met in the innovation lab, I immediately thought of that scene when we were playing the games on the 3D gaming software in the lab. This is a clear example of a technology prediction shown in a movie that has come into real life.

Here’s the scene here!

After looking into the contributors to the scene a little deeper, it turns out that the programmer of the version of the game shown in the movie, David O’Reilly, has decided to create the game in the real gaming market.

O’Reilly announced his plans for the game, Mountain, at the Horizon Indie Game Conference at E3, and ultimately released it in the indie game market in June 2014.

Here’s the game trailer:

Here’s the Mashable article where I found the information about O’Reilly’s game

As far as my field test, I am still unsure of where I want my focus to be. 3D gaming is very interesting to me but I don’t know how I can apply it to media. Hopefully after more research I will come up with my official field test idea.

Assignment 5: 3D Printing and Media

Open the .STL of your 3D scan in Tinkercad and incorporate it into a larger design. You can “turn in” the assignment by either printing it, taking a photo of the printout and putting it on the class blog, or by posting a screen shot of the object in Tinkercad to the class blog (if you run out of time or can’t get it to print, which happens sometimes).

In that post, also share your thoughts on specific ideas for how 3D printing can play a role in communications, storytelling and public education in your future career. My example (which you can’t use): local newspapers could print and sell 3D models of local sports stars. Or see Kean Clifford’s project from my Next News Startup class called Prey: http://idea.syr.edu/from-printlure-to-prey/

Assignment #4: Sensors and Media

Today, we learned about the growing trend of sensor journalism and “citizen sensor networks.” This next assignment has two parts.

First, look through the case studies in this Tow Center report on Sensor Journalism. Find one that appeals to you, then look through SparkFun to find the same or similar sensors or other components that are used to make the device. Write a blog post summarizing the project and how it can be built. Be sure to link to the sensors you find on Sparkfun.

Second, as you look through the list of sensors on Sparkfun, imagine a new way to utilize one or more of them to uncover new data for a story or some other civic-minded purpose. Explain how you might use such a sensor in your future career.

#NTNM Assignment 3

This week we explored “flyable” technologies (i.e. “drones” or unmanned aerial systems) that can be used to capture aerial footage and video much more safely and inexpensively than in the past.

By Tuesday, Dec. 2, post a blog entry here with a prediction about how drones might be used in your profession or field of study in the future. Think ahead 5 years, and 10 years. What implications do they have on how you might do your job? What new opportunities do they pose for allowing you to perform certain tasks more efficiently, or even perform entirely new types of tasks that weren’t possible before?

For extra credit, find and embed a video taken from a drone that illustrates your points.

Whenever you post an entry as an assignment, be sure to check the category labeled “NTNM Turned-In Assignments.” The categories are down and to the right of the posting interface in WordPress.

#NTNM Assignment 2

This week we explored “waveable” technologies that can turn your body into the interface for information, and allow you to experience stories in a more immersive way. These included depth cameras that can interpret your hand and body movements, scanners that can capture structural data from the real world and transfer it into immersive 3D worlds and large media walls. Specific technologies included the Microsoft Kinect 2 depth camera (which will power the upcoming Newhouse interactive media wall), the Structure Sensor (based on the first Kinect camera), the LeapMotion, the Oculus Rift and Unity3D gaming platform, as well as future augmented reality platforms such as the Magic Leap. We also talked with Lorne Covington of NoirFlux about how he’s using the Kinect 2 and VVVV to power the gesture interface wall in the hallway of the Gerry Center for Media Innovation.

By Tuesday morning, post a blog entry here with a prediction about how this “waveable” category of technologies might impact your profession or field of study in the future. Think ahead 5 years to when these technologies are mainstream, the bugs are worked out and they’re part of the fabric of society. What implications do they have on how you might do your job? What new opportunities do they pose for allowing you to perform certain tasks more efficiently, or even perform entirely new types of tasks that weren’t possible before?

Then, think ahead 20 years and make a prediction about what will be possible at that point. For an example, see Professor Pacheco’s predictions to Syracuse.com about the future of photography.

Whenever you post an entry as an assignment, be sure to check the category labeled “NTNM Turned-In Assignments.” The categories are down and to the right of the posting interface in WordPress.

#NTNM Assignment 1

Do some quick research on the technologies mentioned in the syllabus and which we went over in class.

By Tuesday morning, post a blog entry here about which technology you think you want to use for a field test, some high level thoughts about how you will design test, and how you think the results of the test can be used to help your future communications profession or field of study.

Whenever you post an entry as an assignment, be sure to check the category labeled “NTNM Turned-In Assignments.” The categories are down and to the right of the posting interface in WordPress.