Category: NTNM Turned-In Assignments

The Future of Virtual Reality Tech in the Media

Unfortunately I was in Philadelphia for last Thursday’s class, so my insight is limited on this topic. However, my prediction for the future of the media is similar to many of my classmates’ predictions. In general, I believe that watching the news will become an increasingly immersive experience due to the increase in virtual reality technology.

Advancements will be made on many fronts. For example, there will be an increase in quality of footage due to drones and smaller cameras, including cameras that will probably be worn by police officers. The viewing experience will also change drastically with products like Google Cardboard which may allow media consumers to literally look around a crime scene or see an event from the perspective of a camera person on sight. In general, we are heading toward a new era in media consumption.

-John Baldwin

Assgnmt – What is le future of virtual reality in journalism and media

By Jameis Zaslav

Virtual Reality is a new and unique way to share stories and connect with people across the globe. The entertainment business and the media business rely on story telling. Journalism works much in the same way but journalism aims to tell cutting edge stories in real time.
I think virtual reality will work best with video games, sports, television shows, films and travel guides much easier than if it were applied to in a journalistic sense. I imagine it would be very difficult to recreate a scene or create a program to replicate a complicated murder or car crash so viewers could see it live. The world moves to fast to recreate every intricacy.

One of the advantages of virtual reality is that it is fake and you are in a ‘virtual reality’, which means there are no rules, or that you don’t have to follow the common laws of physics. It can be anything and you can be anywhere doing whatever you want. For television and films, the viewer would get fully immersed in the story. It would work in video games the best and I think it would be a big money maker. The gaming experience is moving closer and closer to this, especially with the kinect in full effect. Imagine being fully submerged in your game of FIFA. You are on the field, kicking the ball to Lionel Messi who is running along side you. Or you replay some classic NFL moments like the immaculate reception where you are in the helmet of Franco Harris.

It would also be cool for travel advice. If you are not sure where you want to go on vacation, you can virtually transport yourself to a few places and feel out which culture you are going for.

Assignment 2 – Virtual Reality headsets goes beyond gaming- Mengqian Song

A $25 (Google Cardborad) VR headsets will decrease the limitations of using Virtual Reality from $2500 investment and make it goes beyond gaming. The leading industrial products Samsung Gear VR and Google Cardboard have transformed VR hardware into a more affordable, usable smartphone peripheral.

In recent, Volvo corporate with Google Cardboard and allow app users to experience its all-new Volvo XC90 in a full virtual reality text drive on their phone with VR headsets. The app gives users 360-degree immersive experiences of Volvo’s interior and the road presence. There are more possibilities in future where virtual weddings, family reunions and company meetings happen on VR headsets.

Source:
5 top Virtual Reality & Augmented Reality trends for 2015, AR Blog [http://www.marxentlabs.com/top-virtual-reality-augmented-reality-trends-2015/]

Assignment 2: Waveable Tech in the Next Five Years

By Veronica Wheelock

I can see waveable technology taking over newsrooms relatively soon. Once waveable technology is integrated into a newsroom, I think it will take the place of several jobs. Instead of having someone sitting in a control room and pulling up videos, graphics, and name bars, the anchors could do all of that themselves with a wave of their hand over a screen. Instead of having someone shouting into a headset telling staff what packages to load, cue, and cut, again the anchors could control this themselves.

Waveable technology could also be used for weather forecasts rather than a green screen. This transition would probably be more natural for meteorologists to make since they are already used to waving their hands in front of a screen.

I think what would really be interesting is if waveable sensors were integrated into the news cameras. With more and more reporters turning into one-man-bands – meaning they go out on the scene by themselves and are responsible for filming, recording, and reporting all at once- having camera technology sensitive to their movements would make shooting packages so much easier.

What if as the reporter was walking, the camera followed them all on its own. I think some adjustments would have to be made in exactly how it is controlled because it might look weird if the reporter were to be waving her hands all over the place in the air. Maybe instead it could be controlled with a glove or finger sensor that the reporter could wear on his/her hand that is not in the field of view of the camera.

All in all waveable technology would make newsrooms more efficient. Rather than having ten people in a crowded control room during every newscast, the news anchors can control their show themselves. Instead of reporters spending hours on the scene trying to get good camera angels and footage, a responsive camera would allow them to cut that time significantly.

Assignment 2: The future of virtual reality in journalism

I think one of the next steps in getting users to interact with media content is through virtual reality headsets.

This technology could give users the ability to immerse themselves in a breaking news scene and experience an event that is happening on the other side of the world.

I think the point we’re at now specifically with print media where publications are bombarding users with auto play videos and advertisements isn’t sustainable. People don’t want to deal with a video when they can easily read the content without suffering through a 30 second advertisement and a buffering video.

However, when it comes to VR, I think that can change. You need to give the consumer something worth their time. Videos aren’t it. VR can be because of its immersive nature.

I think the only question is getting the devices into the hands of the public to be able to use them on a regular basis. If you can accomplish that mass-proliferation, I think it’s a logical step to take over regular video on a news website platform.

Assignment 2: The future of virtual reality in journalism and media

Relatively soon, we won’t just see events happening in front of our eyes on TV; we will experience them virtually or from previously inconceivable angles. Of course, not every event can be captured in such a way, but many events will be. Take yearly events like the New York City Marathon for example. Instead of rote sideline footage with some close-ups and a few wide angle shots, we’ll have a drone flying over the runners themselves capturing the footage. Or, a reporter will run alongside the runners in the marathon with some kind of 360 degree camera to capture every angle of the experience for the viewers who could then experience running in the marathon in virtual reality.

In short, new technology is going to present consumers with an increasingly immersive and innovative experience. Eventually, the technology will advance to a point and decrease in price to a point that making 3D video and virtual experiences will be as simple as shooting 2D video is today. In 1895, a 50 second film of a train pulling into a station reportedly scared patrons. It was that groundbreaking and new and took 100 years to become easy as it is today. In the same vein, eventually virtual reality experiences will become as common. I say “eventually,” but computing power grows exponentially so “eventually” could be sooner than we think. And as this technology continues to roll out throughout the journalism industry, more and more competitors will look to it as the key differentiator between themselves and the other competitors.

If that sounds like a bunch of bologna, the digital news leaders of today are already doing this. The National Association of Broadcasters, Gannett, and Facebook are all looking into virtual reality as a viable means of interactively conveying information and experiences. With that kind of heavy investment behind virtual reality from digital news organizations as well as heavy investment in virtual reality from tech and video game companies, virtual reality is going to be the next “big thing.” It won’t just shake up journalism and media, it will shake up every kind of remote experience from news events, to movies, and probably a million things that at this moment seem inconceivable like surgery, sports and things that haven’t even been invented yet.

-Jake Cappuccino

How Waveables Technology Make A Difference -Yahui

3D and Imax give audience a chance to enjoy better visual and sensual experiences about film, especially for these block-buster films. The innovation of waveables technology gives film a chance to let audiences get a body-responsive film journey experience instead of just limited in visual and sensual aspects. Moreover, the waveables technology can also change the way how films and television are photographed and produced.

The 360-degree camera archives that one shoot can cover all the scenes around the camera which may shorten the shooting and production time for production crew. when shooting for a package for television news,  360-degree camera may cover all angles of events, which people can see what else going on during the event, in order to increase the credibility of television news.

Also, because of the lightweight and easy to carry with, 360-degree camera can not only be used at film, but also can be used at sports production. Even people watch their games on television, footage that shot by 360-degree camera may give audiences a feeling of authenticity that they are out there in the game field.

Oculus Rift and Google Cardboard are shifting viewing experience. Both of them are creating a world for audiences, let audiences feel they are actually walking into the scene and forget their roles as viewers. Oculus Rift and Google Cardboard may change the viewing experience. However, there are still existing problems we need to fix like certain amount of people may suffer from dizzy and headache when wearing those devices for a long time, so we may experiment and start with short  films with steady scenes.

 

Assignment 2: The Future of Technology in Commercial Production–Mo Li

In recent years, we have seen drones been used in TV production, especially in outdoor adventure reality TV. However, reality TV is a special area that could be somehow tolerant to bad compositions and low quality shots. As drone is being tested to carry high-quality equipment, it would be used in commercial production that pursues perfect in every shot.

Drone is ideal in shooting established shots. For example, in automobile commercial production, drone could be used to show performance on the road. For tourism advertisement, drone is better to display a whole sight of resort, beach, and entertainment from extreme wide angle.

In addition, 360 °camera is another good choice in showing a whole scene. For instance, in the production of sports products commercial, showing 360°scene could combine beauty and speed, which could not be achieved by wide angle shots. Beside of sports, the camera could also be used to show dynamic tours. Recently, museums and exhibitions are trying digital methods to attract visitors. A 360°digital display online is a good choice for them to both appeal to new visitors and prevent overloaded visitors in the building at the same time. Screen wall could be used as an interactive information board in the lounge of a museum as well. People could search exhibition info and digital map for better visiting experiences.

Referring to online shopping, 3D scan could help distributors to show what a jacket looks like on a model instead of different angles’ 2D pictures. This saves time for both distributors and customers and in the meanwhile, provides higher satisfaction from consumers by showing 3D whole scene of clothes.

Assignment 2: The Future of Waveables in Broadcast Journalism

Waveable (body-responsive) technology may become prevalent in newsrooms across the country in the next five years. Anchors and reporters can bring up information on screens by simply moving their hands. This will add an interactive aspect to newscasts. Information can include graphics with stats, maps, quotes from documents, etc. Also, anchors and reporters can bring up social media comments from viewers on screen with the movement of a finger.

Meteorologists will be able to draw arrows, circles and other symbols on maps or forecasts by moving their hands. They can zoom in on an area with simple movements. They will truly be able to illustrate where events will be happening. By moving their bodies, they could “transport” themselves around the market area or country and put themselves in varying weather situations.

During elections and major news events, analysts can use body-responsive technology to tell their stories and illustrate their points. They can expand maps, bring in facts and pictures, play videos, highlight portions on graphics, etc, all without touching screens. As demonstrated by the Newhouse wall, analysts could create educational graphics on something like campaign contributions and show the facts simply with a hand movement.

Morning shows and entertainment shows could do fun segments with the technology. They could let guests “sign” a virtual wall or let fans leave notes for celebrity guests on the virtual wall. Also, hosts could transform into the computer generated versions of themselves to add a fun element.

This technology could make newscasts and coverage more interactive and entertaining for the viewers. Depending on the show or segment, the technology could help report the facts or just be an added, fun element.

 

Field Test: Be a Barbie

Jasmine W.

I am most interested in the 3D pictures. I would like to take full body scans of my friends and print them out as Barbie dolls. Lately there has been a lot of conversation revolving around body image and young girls. The ability to turn yourself and women you care about into dolls, allows young girls to see realistic depictions of the female form. I’m interested in my friends feelings about the actual product and finding out whether they would purchase such a product.