#NTNM Assignment 2
November 16, 2014
This week we explored “waveable” technologies that can turn your body into the interface for information, and allow you to experience stories in a more immersive way. These included depth cameras that can interpret your hand and body movements, scanners that can capture structural data from the real world and transfer it into immersive 3D worlds and large media walls. Specific technologies included the Microsoft Kinect 2 depth camera (which will power the upcoming Newhouse interactive media wall), the Structure Sensor (based on the first Kinect camera), the LeapMotion, the Oculus Rift and Unity3D gaming platform, as well as future augmented reality platforms such as the Magic Leap. We also talked with Lorne Covington of NoirFlux about how he’s using the Kinect 2 and VVVV to power the gesture interface wall in the hallway of the Gerry Center for Media Innovation.
By Tuesday morning, post a blog entry here with a prediction about how this “waveable” category of technologies might impact your profession or field of study in the future. Think ahead 5 years to when these technologies are mainstream, the bugs are worked out and they’re part of the fabric of society. What implications do they have on how you might do your job? What new opportunities do they pose for allowing you to perform certain tasks more efficiently, or even perform entirely new types of tasks that weren’t possible before?
Then, think ahead 20 years and make a prediction about what will be possible at that point. For an example, see Professor Pacheco’s predictions to Syracuse.com about the future of photography.
Whenever you post an entry as an assignment, be sure to check the category labeled “NTNM Turned-In Assignments.” The categories are down and to the right of the posting interface in WordPress.