Sensor Journalism -Tamara Abujaber

I can see sensor journalism being used in a number of different fields, varying from sports journalism, weather and natural disasters to gaming. The sensor I selected is the NeuroSky MindWave Mobile+. The headset measures data-waves through Bluetooth technologies and sends the data wirelessly to your computer or smartphone. The headset is used to monitor attention and relaxation. The technology is quite simple, as it consists of a headset, earpiece and a sensor arm which lays right over the eye to collect the data.

I would like to see a sensor as such used to monitor babies’ reactions to different noises and visuals, including music and television. Given that babies and infants are unable to fully verbalize their emotions (Other than through crying, laughing and facial expressions, etc.), it would be fascinating to get a true understanding of what goes on inside their minds and how they react to different sights and sound. This would be somewhat of an experiment that could be documented in a journal rather than reported as a story.

Another idea would be to use the headsets to report on the increased concern of teenage violence caused by video games. It is said that the increased exposure to gore and violence has created a huge impact on teenager’s mentalities. The American Psychological Association stated in 2015 that research showed a link between violent video game use and increased aggression and decreased moral engagement and empathy. If researchers and journalists could monitor behavior and spikes in teenager’s attention and nerves, we could find out what in specific triggers their minds and what grasps their attention. Reporting on these behavioral revelations would raise awareness to the general public about what has the most impact on youth’s brains and what can be done to reduce the negative impact that these games have on their minds and actions.