Assignment 2: Interactive Wall (Flourish, Nicole and Amelia)
By Flourish Chukwurah
March 6, 2016
The Newhouse interactive media wall is a very unique and interesting technology. It allows users to view videos in 360 degrees, just by using their hands to direct the video. It uses the same technology used in Xbox to capture the movement of the person standing in front of the wall. It registers the persons arm movements and changes the video on the wall. The wall makes the user feel like they are in the middle of whatever environment that is being displayed.
We were able to test the product on about 5 different subjects. There were not many shortcomings with the wall. The very first problem they encountered was, before telling them how to use it some of them were confused about how it worked. We had users interact with the wall without any explanation from us. We wanted to see what they did with it on their own to properly judge the products strengths and weaknesses.
Out of 5 people, 3 of them did not read the instructions before trying to use the wall. 2 of them figured it out on their own and one of them stopped and went back to read the instructions. Overall, this is a pretty self explanatory VR experience. Many of the users tend to try swiping to control the videos instead of simply pointing their hands to a certain angle or direction.
Some users were also frustrated about the fact that it did not respond to their movements as quickly as they would have liked. Sometimes when they tried to change direction, or stop the video from moving, the response was delayed a couple seconds. However, this only seemed like a minor inconvenience.
Another thing we noticed was interest in the wall was very dependent on the type of video being displayed. The users were much more likely to stop when the underwater or waterfall video was playing. They seemed less interested in the video of the man on the street, which is the one video that was actually telling a story. We think that this means that while this technology is a very interesting what to tell a story, it has to use video or a subject matter that really jumps out at the user.
The reaction to this product was overwhelmingly positive. Users seemed pretty amazed by the experience and passersby would slow down to watch others use it. Some people even waited for a turn to try it out themselves. It brought a smile to the face of everyone that used it. When asked what they liked about it, they said because it was cool.
While they did seem engaged with the content of the video, they seemed more impressed with the way they were able to control it. On average, it held the users’ attention for around two minutes before they continued on down the hallway. After watching the videos a couple of times, many users were confused about the relevance of the technology. They also wish there were options available for them to choose what video they wanted to watch.
With this technology, we think there are several useful applications in the medical field. If there was a way to display X-rays in this format that could allow the doctors or doctors in training to immerse themselves in the patient’s body, it would allow them to provide better medical care. When doctors deal with the body, they use 2D technology to diagnose a 3D problem. It would solve the problem of not always being able to see clearly and accurately into a patient’s body.
We are assuming that this kind technology is compatible with X-rays. We are also assuming that seeing X-rays this way would be clearer and sharper than traditional X-rays, we would need to collect data from companies already trying to being VR into the medical field seeing if this would even be plausible.
In addition, videos from different parts of the world can be displayed on the screen. The target market would be students in Newhouse. It would make them experience what it feels like to live in these different settings or countries, especially Middle Eastern and African countries.
We are assuming that the problem is that many Americans do not know how other parts of the world look. In order to make this possible we would need a collection 360-degree video from different countries in the world.